wooliefrand (
wooliefrand) wrote in
sheep_game2024-01-03 10:54 pm
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Entry tags:
RUH ROH
WHO: Everyone
WHERE: The Pasture
WHEN: Day 51, Morning
[GOOOOOD MORNING. It's still a bit chilly out, despite it being sunny, and there's still flurries here and there. All fairly normal and pleasant. Maybe you're out stretching, or collecting the morning milk delivery, or tending to your gardens and sheep. All is peaceful and quiet in the serene pasture.
Until, from the mist, something zips out. An arrow of sorts. It shoots through the air at lightning speed, its target suddenly obvious as it strikes a large landmark in the center of town--the eye of the fountain.
If you weren't awake already, the sudden painful howl from death might do the trick.
Its wail doesn't last, but the eye IS open now. . .by force? The eye seems to be being held open by strange, smokey claws. They are semi tangible, but probably you don't want to touch them.
But wait, that's not all! The ground rumbles a bit before settling? A minor quake? Who knows. But more importantly, in both the pasture within the fence and the meadow, strange mushrooms begin to pop up. Occasionally they shoot out pollen and spores, and drift through the air. They can be picked, but after a few hours, two seem to grow back in their place, so be careful with that.
DANG WONDER WHAT ALL IS GOING ON--oh hey there's Blossom? She's carrying a small basket of biscuits in her mouth along with. . .Bluebell's Shepherd Staff? wuh oh.]
Every~thing is gonna be okay~
. . .
[stares at the mushroom and the eye and]
WHAT IS HAPPENING???
[NOTES:
MUSHROOMS
If you get hit by by the spores, one of three effects are available:
-Level 1, minor effect - No outward effects but plagued with horrible, realistic nightmares to the point of preferring to try to stay awake
-Level 2, Fear Hallucinations; you suddenly see hallucinations of things you fear
-Level 3, Intense feelings of hatred for any particular person suddenly come to the surface/take over, making you prone to violence
Additionally If anyone eats, licks, or otherwise deliberately excessively inhales mushroom spores, let me know *immediately* as it will trigger something unskippable for you. ETA N/M THIS IS WHAT HAPPENS LMAO
Note that these can be avoided by just saying whoops ur character didn't get close to one golly. These effects can lessen over time at your convenience but won't disappear completely until you cure them--how? That's up to yall! MAKE UP A FEAR ANTIDOTE. Ping me if your character tries something and I will yay or nay it.
There is ALSO a source of the mushrooms, but to find it, Stuff will need to happen.
THE EYE
If you try to touch the creepy mist hands, you will instantly pass out unconscious, feel zapped, or feel your heart skip a beat. Don't push your luck for now, but they CAN be removed. How again? Characters will have to make up a way ICly; though in this case a solution won't be approved til oocly after the 15th.
SOME IC INFO ABOUT MUSHROOMS
STORMY ON THE EYE
BLOSSOM AND BLUEBELL
ping me with any questions!!]
WHERE: The Pasture
WHEN: Day 51, Morning
[GOOOOOD MORNING. It's still a bit chilly out, despite it being sunny, and there's still flurries here and there. All fairly normal and pleasant. Maybe you're out stretching, or collecting the morning milk delivery, or tending to your gardens and sheep. All is peaceful and quiet in the serene pasture.
Until, from the mist, something zips out. An arrow of sorts. It shoots through the air at lightning speed, its target suddenly obvious as it strikes a large landmark in the center of town--the eye of the fountain.
If you weren't awake already, the sudden painful howl from death might do the trick.
Its wail doesn't last, but the eye IS open now. . .by force? The eye seems to be being held open by strange, smokey claws. They are semi tangible, but probably you don't want to touch them.
But wait, that's not all! The ground rumbles a bit before settling? A minor quake? Who knows. But more importantly, in both the pasture within the fence and the meadow, strange mushrooms begin to pop up. Occasionally they shoot out pollen and spores, and drift through the air. They can be picked, but after a few hours, two seem to grow back in their place, so be careful with that.
DANG WONDER WHAT ALL IS GOING ON--oh hey there's Blossom? She's carrying a small basket of biscuits in her mouth along with. . .Bluebell's Shepherd Staff? wuh oh.]
Every~thing is gonna be okay~
. . .
[stares at the mushroom and the eye and]
WHAT IS HAPPENING???
[NOTES:
MUSHROOMS
If you get hit by by the spores, one of three effects are available:
-Level 1, minor effect - No outward effects but plagued with horrible, realistic nightmares to the point of preferring to try to stay awake
-Level 2, Fear Hallucinations; you suddenly see hallucinations of things you fear
-Level 3, Intense feelings of hatred for any particular person suddenly come to the surface/take over, making you prone to violence
Additionally If anyone eats, licks, or otherwise deliberately excessively inhales mushroom spores, let me know *immediately* as it will trigger something unskippable for you. ETA N/M THIS IS WHAT HAPPENS LMAO
Note that these can be avoided by just saying whoops ur character didn't get close to one golly. These effects can lessen over time at your convenience but won't disappear completely until you cure them--how? That's up to yall! MAKE UP A FEAR ANTIDOTE. Ping me if your character tries something and I will yay or nay it.
There is ALSO a source of the mushrooms, but to find it, Stuff will need to happen.
THE EYE
If you try to touch the creepy mist hands, you will instantly pass out unconscious, feel zapped, or feel your heart skip a beat. Don't push your luck for now, but they CAN be removed. How again? Characters will have to make up a way ICly; though in this case a solution won't be approved til oocly after the 15th.
SOME IC INFO ABOUT MUSHROOMS
STORMY ON THE EYE
BLOSSOM AND BLUEBELL
ping me with any questions!!]
no subject
[ He's also eyeing the mist. ]
no subject
[he doesn't touch mycology that much, but he knows enough about sporing mushroom monsters to figure just destroying them isn't gonna cut it]
Did you catch anything in that direction when the missile came in?
no subject
Spinel and I went over to investigate, but there was no trace. Whoever fired it must have been quick, or they were deep within the mist for cover. Most likely the later.
no subject
If they were wolves, they could have seen through the mist easily, so...
no subject
My opinion is they're starting to grow more bold, likely to prepare some kind of large-scale attack on the pasture. This is clearly some kind of attempt to weaken us.
no subject
[rakes a hand back through his hair, looking out at the rest of the meadow for a moment]
We can reinforce the fence and barns while we wait for the other shoe to drop, maybe the lighthouse. But the pasture is not inherently easily defensible, and reconnaisance for any kind of return move is difficult.
no subject
We're left wide open for any kind of attack from whoever Blossom's enemies are, yes. Even just a glance into the mist left me entirely disoriented and unable to pinpoint where the arrow even came from.
Surely you have plans beyond simply reinforcing the pasture though, don't you?
no subject
[a little shrug]
The existing logistics aren't difficult, though. There will be people trying to counteract the mushroooms and the spell in any case. Defense we've covered. Resources, one hopes all teams are carefully stockpiling, especially after the pipes fiasco.
Recovery...unless Crois runs his blood drive literally today, you should draw a pint of every Clover's blood and freeze it if you haven't done so already. Even if death isn't immdiately reversible, at least something can be done about bodies.
As for offense, well. If one cannot counterattack, one must set traps, and make the ground difficult to take.
I wonder how amenable the shepherds will be to coordinating.
no subject
Ugh. Fine. In case you weren't already aware of my own circumstances, I have spare parts stored with Fantasia. My "blood" won't do anything, but I can gather the rest of Clover's and make sure they're prepared for the worst.
Traps, huh...
I'm not opposed. At this point, it seems like our best bet is to work together to prepare a coordinated retaliation.
no subject
...I'll call everyone together in a little bit and see what we can do.
no subject
Good call. As loathe as I am to "work together", it seems the situation here is escalating.
no subject
I will see you there, then.