wooliefrand (
wooliefrand) wrote in
sheep_game2023-04-29 12:47 pm
ARISE
Who: Everyone
Where: The Pasture
When: Day 1, WAKE UP
[WAKEY WAKEY PEOPLE!! Wow, no matter who you are, you feel like you're starting to wake up from a really bad trip! At least the ambience is really peaceful and the grass you're laying in is dewey and sweet smelling? Really, this doesn't seem all that bad.
...at least it wouldn't, if you weren't also probably surrounded by strangers. Characters will find themselves sitting with 5-6 other people; and all but one of you have color coded collars with bells on them. Try as you might, you can't remove them. One member of your group however, will wake up clutching a tall shepherd's staff, with a team colored bell attached to it. There's an innate feeling they should hold on to it.
Maybe you will immediately try to introduce yourself! But, you might find that difficult, as you can't remember your name. Some may have forgotten even more than that. Whoops! Also curiously, if you had any powers prior to coming here? You can't seem to use them at the moment. All your belongings aside from whatever you were last wearing also seem to be missing.
Well. This is a mess. But hey, maybe.............all the dozens and dozens of miniature sheep just STARING at you might be able to help. In particular, a small pink sheep and black ram waddle up, looking a bit alarmed.
And they start talking.]
THIS, THIS IS SO MANY PEOPLE. THIS IS TOO MANY??? I HECKED UP, I HECKED UP--!
Baahaha! It's fiiiine, we just have toss one, right? Shouldn't be too hard.
[And suddenly, you're all struck with a brief bout of silence as they continue to chatter. Well! Maybe listen very carefully to what they have to say.]
[OOC: All supernatural/magic/special abilities (including sheep powers) are sealed until characters go to their respective barns and activate them! If you try to enter a barn that isn't yours right now, your character will be immediately crippled by a massive migraine. Go to your own barn!
DECISIONS will be due no later than Friday May 5th at 9PM EST. Blossom and Stormy will take the answer from each team's Shepherd HERE. Whatever happens will depend on what team ends up chosen!
Otherwise characters are now loose to do whatever! Ping me in discord or on plurk if characters wander into the mist or if you want an npc encounter in the forest! GO FORTH YOU'RE ALL FREE NOW. You can also use this post as a mingle.
Decisions| Introduction | Talk to Sheep | BARNS: DAFFODIL, BLUEBELL, LILY, ROSE, THISTLE, CLOVER]
Where: The Pasture
When: Day 1, WAKE UP
[WAKEY WAKEY PEOPLE!! Wow, no matter who you are, you feel like you're starting to wake up from a really bad trip! At least the ambience is really peaceful and the grass you're laying in is dewey and sweet smelling? Really, this doesn't seem all that bad.
...at least it wouldn't, if you weren't also probably surrounded by strangers. Characters will find themselves sitting with 5-6 other people; and all but one of you have color coded collars with bells on them. Try as you might, you can't remove them. One member of your group however, will wake up clutching a tall shepherd's staff, with a team colored bell attached to it. There's an innate feeling they should hold on to it.
Maybe you will immediately try to introduce yourself! But, you might find that difficult, as you can't remember your name. Some may have forgotten even more than that. Whoops! Also curiously, if you had any powers prior to coming here? You can't seem to use them at the moment. All your belongings aside from whatever you were last wearing also seem to be missing.
Well. This is a mess. But hey, maybe.............all the dozens and dozens of miniature sheep just STARING at you might be able to help. In particular, a small pink sheep and black ram waddle up, looking a bit alarmed.
And they start talking.]
THIS, THIS IS SO MANY PEOPLE. THIS IS TOO MANY??? I HECKED UP, I HECKED UP--!
Baahaha! It's fiiiine, we just have toss one, right? Shouldn't be too hard.
[And suddenly, you're all struck with a brief bout of silence as they continue to chatter. Well! Maybe listen very carefully to what they have to say.]
[OOC: All supernatural/magic/special abilities (including sheep powers) are sealed until characters go to their respective barns and activate them! If you try to enter a barn that isn't yours right now, your character will be immediately crippled by a massive migraine. Go to your own barn!
DECISIONS will be due no later than Friday May 5th at 9PM EST. Blossom and Stormy will take the answer from each team's Shepherd HERE. Whatever happens will depend on what team ends up chosen!
Otherwise characters are now loose to do whatever! Ping me in discord or on plurk if characters wander into the mist or if you want an npc encounter in the forest! GO FORTH YOU'RE ALL FREE NOW. You can also use this post as a mingle.
Decisions| Introduction | Talk to Sheep | BARNS: DAFFODIL, BLUEBELL, LILY, ROSE, THISTLE, CLOVER]

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[They're doing great.]
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[ow. anyway, he's sitting up now, resting the staff in his lap]
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[He sits up too and rubs at his neck.]
We might as well go find the others we're stuck with for now and see how screwed or not-screwed we are.
[The herd mentality begins.]
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. . . starting with that one, yes.
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Get any information out of those two sheep?
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[Bah. He hates those kinds of mysteries.]
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Have you done this before?
[if so, he's sympathetic]
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[With the p accentuated.]
Last time it was mafia moss trying to stop inside fighting, so maybe this time it'll be an improvement.
[That's all he can say: at least it's not the mafia.]
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I can't make a guess either way.
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It's got to be an ability at least. That's somewhere to work from.
[His mind jumps immediately to how Dazai's nullification would solve this problem if it were because of an ability.
And then he forces himself to forget that, because fuck Dazai.]
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Is it?
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Yeah. When weird shit is involved, it's usually because of an ability. And if it's because of an ability we can find the person responsible and kill them and everything goes back to normal.
[Here he is talking about murder so off-handedly.]
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[as long as this guy isn't talking about taking advantage of high school students to smuggle drugs though, it's all good]
. . . kind of simple, but presumably effective? If it is an ability.
[dips his hands into his pockets and lets out a thoughtful hum]
But unfortunately, it seems like it's a bit more complicated than that.
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Yeah? Does it seem like one of those "this will last even after I'm dead" kind of deals?
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Well shit. If it's an accident then we can't just kill the spell user.
[Well. They could. but Chuuya is less inclined towards murder when it comes to innocents having a magical accident.]
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[HE'S NOT THE KILLING TYPE. . .]
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[Self-preservation is more important to him.]
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At any rate, we have a lot to think about. And some decisions to make, too.