wooliefrand (
wooliefrand) wrote in
sheep_game2023-04-29 12:47 pm
ARISE
Who: Everyone
Where: The Pasture
When: Day 1, WAKE UP
[WAKEY WAKEY PEOPLE!! Wow, no matter who you are, you feel like you're starting to wake up from a really bad trip! At least the ambience is really peaceful and the grass you're laying in is dewey and sweet smelling? Really, this doesn't seem all that bad.
...at least it wouldn't, if you weren't also probably surrounded by strangers. Characters will find themselves sitting with 5-6 other people; and all but one of you have color coded collars with bells on them. Try as you might, you can't remove them. One member of your group however, will wake up clutching a tall shepherd's staff, with a team colored bell attached to it. There's an innate feeling they should hold on to it.
Maybe you will immediately try to introduce yourself! But, you might find that difficult, as you can't remember your name. Some may have forgotten even more than that. Whoops! Also curiously, if you had any powers prior to coming here? You can't seem to use them at the moment. All your belongings aside from whatever you were last wearing also seem to be missing.
Well. This is a mess. But hey, maybe.............all the dozens and dozens of miniature sheep just STARING at you might be able to help. In particular, a small pink sheep and black ram waddle up, looking a bit alarmed.
And they start talking.]
THIS, THIS IS SO MANY PEOPLE. THIS IS TOO MANY??? I HECKED UP, I HECKED UP--!
Baahaha! It's fiiiine, we just have toss one, right? Shouldn't be too hard.
[And suddenly, you're all struck with a brief bout of silence as they continue to chatter. Well! Maybe listen very carefully to what they have to say.]
[OOC: All supernatural/magic/special abilities (including sheep powers) are sealed until characters go to their respective barns and activate them! If you try to enter a barn that isn't yours right now, your character will be immediately crippled by a massive migraine. Go to your own barn!
DECISIONS will be due no later than Friday May 5th at 9PM EST. Blossom and Stormy will take the answer from each team's Shepherd HERE. Whatever happens will depend on what team ends up chosen!
Otherwise characters are now loose to do whatever! Ping me in discord or on plurk if characters wander into the mist or if you want an npc encounter in the forest! GO FORTH YOU'RE ALL FREE NOW. You can also use this post as a mingle.
Decisions| Introduction | Talk to Sheep | BARNS: DAFFODIL, BLUEBELL, LILY, ROSE, THISTLE, CLOVER]
Where: The Pasture
When: Day 1, WAKE UP
[WAKEY WAKEY PEOPLE!! Wow, no matter who you are, you feel like you're starting to wake up from a really bad trip! At least the ambience is really peaceful and the grass you're laying in is dewey and sweet smelling? Really, this doesn't seem all that bad.
...at least it wouldn't, if you weren't also probably surrounded by strangers. Characters will find themselves sitting with 5-6 other people; and all but one of you have color coded collars with bells on them. Try as you might, you can't remove them. One member of your group however, will wake up clutching a tall shepherd's staff, with a team colored bell attached to it. There's an innate feeling they should hold on to it.
Maybe you will immediately try to introduce yourself! But, you might find that difficult, as you can't remember your name. Some may have forgotten even more than that. Whoops! Also curiously, if you had any powers prior to coming here? You can't seem to use them at the moment. All your belongings aside from whatever you were last wearing also seem to be missing.
Well. This is a mess. But hey, maybe.............all the dozens and dozens of miniature sheep just STARING at you might be able to help. In particular, a small pink sheep and black ram waddle up, looking a bit alarmed.
And they start talking.]
THIS, THIS IS SO MANY PEOPLE. THIS IS TOO MANY??? I HECKED UP, I HECKED UP--!
Baahaha! It's fiiiine, we just have toss one, right? Shouldn't be too hard.
[And suddenly, you're all struck with a brief bout of silence as they continue to chatter. Well! Maybe listen very carefully to what they have to say.]
[OOC: All supernatural/magic/special abilities (including sheep powers) are sealed until characters go to their respective barns and activate them! If you try to enter a barn that isn't yours right now, your character will be immediately crippled by a massive migraine. Go to your own barn!
DECISIONS will be due no later than Friday May 5th at 9PM EST. Blossom and Stormy will take the answer from each team's Shepherd HERE. Whatever happens will depend on what team ends up chosen!
Otherwise characters are now loose to do whatever! Ping me in discord or on plurk if characters wander into the mist or if you want an npc encounter in the forest! GO FORTH YOU'RE ALL FREE NOW. You can also use this post as a mingle.
Decisions| Introduction | Talk to Sheep | BARNS: DAFFODIL, BLUEBELL, LILY, ROSE, THISTLE, CLOVER]

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[Look at all those meadows.]
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[He says that dryly.]
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Fiiine, as long as it doesn't involve holding hands and being besties then I'll cooperate.
1/2
looks at him
tiredly]
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The only thing you're going to catch from me is when we start throwing hands, old man.
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Dipshit. I meant cooperation with the talking sheep. Wasn't even talking about you.
[the vitriol is fairly biteless and casual]
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I know what you meant, you know.
[He was being a shithead on purpose to be rude and didn't expect him to go along with the stupidity.]
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O beloved son of mine.
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[His rudeness will change slightly when he gets his powers back.]
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Getting back to the point, we should probably figure out if we trust those things and what they were saying about the sacrifice.
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The guy with glasses got information about the sacrifice though. That's one we should talk about in a group.