wooliefrand (
wooliefrand) wrote in
sheep_game2023-04-29 12:47 pm
ARISE
Who: Everyone
Where: The Pasture
When: Day 1, WAKE UP
[WAKEY WAKEY PEOPLE!! Wow, no matter who you are, you feel like you're starting to wake up from a really bad trip! At least the ambience is really peaceful and the grass you're laying in is dewey and sweet smelling? Really, this doesn't seem all that bad.
...at least it wouldn't, if you weren't also probably surrounded by strangers. Characters will find themselves sitting with 5-6 other people; and all but one of you have color coded collars with bells on them. Try as you might, you can't remove them. One member of your group however, will wake up clutching a tall shepherd's staff, with a team colored bell attached to it. There's an innate feeling they should hold on to it.
Maybe you will immediately try to introduce yourself! But, you might find that difficult, as you can't remember your name. Some may have forgotten even more than that. Whoops! Also curiously, if you had any powers prior to coming here? You can't seem to use them at the moment. All your belongings aside from whatever you were last wearing also seem to be missing.
Well. This is a mess. But hey, maybe.............all the dozens and dozens of miniature sheep just STARING at you might be able to help. In particular, a small pink sheep and black ram waddle up, looking a bit alarmed.
And they start talking.]
THIS, THIS IS SO MANY PEOPLE. THIS IS TOO MANY??? I HECKED UP, I HECKED UP--!
Baahaha! It's fiiiine, we just have toss one, right? Shouldn't be too hard.
[And suddenly, you're all struck with a brief bout of silence as they continue to chatter. Well! Maybe listen very carefully to what they have to say.]
[OOC: All supernatural/magic/special abilities (including sheep powers) are sealed until characters go to their respective barns and activate them! If you try to enter a barn that isn't yours right now, your character will be immediately crippled by a massive migraine. Go to your own barn!
DECISIONS will be due no later than Friday May 5th at 9PM EST. Blossom and Stormy will take the answer from each team's Shepherd HERE. Whatever happens will depend on what team ends up chosen!
Otherwise characters are now loose to do whatever! Ping me in discord or on plurk if characters wander into the mist or if you want an npc encounter in the forest! GO FORTH YOU'RE ALL FREE NOW. You can also use this post as a mingle.
Decisions| Introduction | Talk to Sheep | BARNS: DAFFODIL, BLUEBELL, LILY, ROSE, THISTLE, CLOVER]
Where: The Pasture
When: Day 1, WAKE UP
[WAKEY WAKEY PEOPLE!! Wow, no matter who you are, you feel like you're starting to wake up from a really bad trip! At least the ambience is really peaceful and the grass you're laying in is dewey and sweet smelling? Really, this doesn't seem all that bad.
...at least it wouldn't, if you weren't also probably surrounded by strangers. Characters will find themselves sitting with 5-6 other people; and all but one of you have color coded collars with bells on them. Try as you might, you can't remove them. One member of your group however, will wake up clutching a tall shepherd's staff, with a team colored bell attached to it. There's an innate feeling they should hold on to it.
Maybe you will immediately try to introduce yourself! But, you might find that difficult, as you can't remember your name. Some may have forgotten even more than that. Whoops! Also curiously, if you had any powers prior to coming here? You can't seem to use them at the moment. All your belongings aside from whatever you were last wearing also seem to be missing.
Well. This is a mess. But hey, maybe.............all the dozens and dozens of miniature sheep just STARING at you might be able to help. In particular, a small pink sheep and black ram waddle up, looking a bit alarmed.
And they start talking.]
THIS, THIS IS SO MANY PEOPLE. THIS IS TOO MANY??? I HECKED UP, I HECKED UP--!
Baahaha! It's fiiiine, we just have toss one, right? Shouldn't be too hard.
[And suddenly, you're all struck with a brief bout of silence as they continue to chatter. Well! Maybe listen very carefully to what they have to say.]
[OOC: All supernatural/magic/special abilities (including sheep powers) are sealed until characters go to their respective barns and activate them! If you try to enter a barn that isn't yours right now, your character will be immediately crippled by a massive migraine. Go to your own barn!
DECISIONS will be due no later than Friday May 5th at 9PM EST. Blossom and Stormy will take the answer from each team's Shepherd HERE. Whatever happens will depend on what team ends up chosen!
Otherwise characters are now loose to do whatever! Ping me in discord or on plurk if characters wander into the mist or if you want an npc encounter in the forest! GO FORTH YOU'RE ALL FREE NOW. You can also use this post as a mingle.
Decisions| Introduction | Talk to Sheep | BARNS: DAFFODIL, BLUEBELL, LILY, ROSE, THISTLE, CLOVER]

Re: TALK TO SHEEP
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What was your original intent. Exactly.
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I can answer that! We needed help!
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Hey there. Hi.
[a beat, and then he asks, tone super casual]
Sooooo. . . what the heck?
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and then one says: heck]
--no no no don't learn THAT.
I am so sorry.
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Funny? This is all a joke, right?
It's meant to inspire the sort of mood you'd get from Rachmaninoff's Italian Polka, right?
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Yeah, sure, that's exactly it. It's the kinda joke you never get tired of laughing about, if you don't wanna ever go home again.
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OSHI NO KO SPOILERS LMAO SOB
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Re: TALK TO SHEEP
Hey you two. How long do you think this is going to take?
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I've come to ask what's up with the staffs?
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[WADDLES UP TO THE STAFF]
This! This part worked!
You will guide the flock!
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Where's the Administrator?
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WAAAAH
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SOME TIME LATER, post-power regain
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Why?
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Re: TALK TO SHEEP
My vision. Hand it over. [ no mincing words here...]
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