crittersheep (
crittersheep) wrote in
sheep_game2024-07-27 04:10 pm
Entry tags:
RITUAL 36 - CUTE GIRL IN DANGER
WHO: all :)
WHERE: The Spooky Sea Cave
WHEN: Day 94, afternoon
[ once again, you have ended up in a spooky flooded, mossy, kelp-tangled cave in the sea. bioluminescent tidal creatures - sea slugs, small fish, jellies - rapidly circle in the pools and shallows, clearly agitated by something
possibly this is the brightly blazing fire outside, covering the ocean as far as can be seen. mind the flame! ]
Look upon what you have wrought. You all, who are ungrateful for the bounty of the sea. We knew you would do this.
[ the words, coming directly from the waves themselves, crash into one's mind like a sledgehammer - they're measured and slow but definitely angrier this time, countless voices singing out in agony - a symphony that causes a feeling as if one's skin is literally crawling.
(maybe it is, a little? don't check.) ]
Peace is over. You only know war. So We will show you. You will open the gate for Us, and We will save you from yourselves.
[ and then
in front of you, is a boardgame. ]
RULES | ROOMS | STATUS EFFECTS | WINNERS | BRING YOUR OWN ENDGAME TOPLEVELS
WHERE: The Spooky Sea Cave
WHEN: Day 94, afternoon
[ once again, you have ended up in a spooky flooded, mossy, kelp-tangled cave in the sea. bioluminescent tidal creatures - sea slugs, small fish, jellies - rapidly circle in the pools and shallows, clearly agitated by something
possibly this is the brightly blazing fire outside, covering the ocean as far as can be seen. mind the flame! ]
Look upon what you have wrought. You all, who are ungrateful for the bounty of the sea. We knew you would do this.
[ the words, coming directly from the waves themselves, crash into one's mind like a sledgehammer - they're measured and slow but definitely angrier this time, countless voices singing out in agony - a symphony that causes a feeling as if one's skin is literally crawling.
(maybe it is, a little? don't check.) ]
Peace is over. You only know war. So We will show you. You will open the gate for Us, and We will save you from yourselves.
[ and then
in front of you, is a boardgame. ]
RULES | ROOMS | STATUS EFFECTS | WINNERS | BRING YOUR OWN ENDGAME TOPLEVELS

RULES
In Round One, both units get a list of traps (and their effects and costs), as well as a grid map with various objects: walls, pillars, hatches, and pits. With 700 Warl, they must place these traps strategically in such a way as to best hamper their opponents in round two. All objects serve a purpose:
Unless specified otherwise, traps affect both characters and objects. All traps have a central tile, i.e. the tile they are placed on, and an activation zone, which is every tile adjacent to the central tile unless the trap description states otherwise. Some traps affect the central tile differently from the entire activation zone, and some traps only affect the central tile regardless of their activation zone! Traps may have overlapping activation zones, but cannot be placed on the same central tile. When placed, a trap also has a direction that must be specified, which is used for some trap effects as well as determining what direction a pillar falls in if it is hit. If two traps are activated at the same time, traps that only do damage will take effect before traps that cause movement or create objects.
In Round 2, the units will have to move through their opponent's trap maze to complete three objectives. Each unit gets two characters with which to do this, each of which has 50 HP. When a character runs out of HP, their run is over and the unit must begin at the start of the room with their next character. Traps respawn on subsequent runs, but all objects stay where they were and in the condition they were in when the previous run ended!
When a character is put into play, one member of the unit will have to take their space on the board. This means you are guiding one of your unitmates through a series of traps! Even though the traps all have scary effects all that happens if one is triggered is a hologram of the trap, a loss of HP and an irremovable sticker that describes what happened to the character being stuck to them (except traps that force movement which will actually force the character to move). They will also suffer status effects based on the traps they are hit by. Some Traps will also cause physical damage, which will be noted in results when it comes up.) Once someone runs out of HP, they are returned to their unit room, but can choose to take the next run if they wish.
When a movement path is chosen, the character will move along that path until they hit a trap. If something occurs which blocks or alters the character's chosen path, they will automatically divert and take the shortest possible route (least amount of tiles traversed) to get back on track.
The objectives are marked on the map, and completing the most objectives is the goal of the game! Wins will be based on the following:
If you have any questions, ping me on Discord (i'm mora hi)!
(Powers are off when on the game board!)
ROOMS
ROSE + DAFFODIL
THISTLE
CLOVER
(frozen comment) ENDGAME
. . . the waves have stopped speaking to you, and there's a distinct feeling of—abrupt emptiness? like the person responsible for the ritual has already left.
now it's just you and . . . all these fucking banana peels.
(bring your own endgame toplevels!) ]
(frozen comment) STATUS EFFECTS
Evil Stomp
FLATTENER - Every time the character loses their footing or is surprised or caught off-guard, this happens to them.
LEGGER - Legs are now digitigrade and ~*evil*~.
Fall Needle
NEEDLER - Every time the character is touched they feel like they are being poked by a needle.
OBSTRUCTER - The character is compelled to object to any suggestions made to them.
Oil Vase
OILER - Character is always glistening and shiny and slippery!
SMELLER - Character smells incredibly strongly of nose-hurting perfume.
Snow Ball
FREEZER - Makes everything around the character cold, but only the point where it's vaguely uncomfortable.
STICKER - Things that touch the character get stuck to them for an inordinate amount of time.
Tray
MOVER - Character does not want to stop moving.
SHAKER - Character convulses.
Vase
GLITTERBOMBER - Character is covered in glitter and every step you take produces bursts of glitter around their feet.
STUMBLER - Character stumbles every few steps, but will never fall from these stumbles.
Hot Arrow
RAGER - Character becomes more irritable than usual.
ROMANCER - Character becomes hopelessly romantic.
Fireball
BURNER - Character is consumed at all times by fire (harmless)
SMOKER - Character is consumed at all times by smoke (irritating)
Magnet Wall
ATTRACTER - Objects very very slowly move towards character. They are followed at all times.
REPULSER - Character becomes unpleasant.
Press Wall
BLOCKER - Character is compelled to not let people pass them.
WALLER - Character will not listen to reason.
Push Wall
PUSHER - Character is compelled to shove anyone with their back turned.
SWITCHER - Character is compelled to push any button or flip any switch they see.
Banana's Peel
SLIPPER - Character loses friction on all surfaces. If they start moving for any reason and in any way they will keep sliding for a few seconds even after trying to stop.
CRIER - Character's eyes change colour with emotion.
Bear Trap
BLEEDER - Character bleeds. (No blood is lost)
TRAPPER - Character compelled to corner people (literal or metaphorical).
Delta Horse
LIER - Character can only tell lies.
TRUTHER - Character can only tell truths.
Hell Fire
SMOULDERER - Character is compelled to ask people they do not know well on dates.
FIRER - Character makes things around them warm, but only to the point where it is vaguely uncomfortable.
Fell Into Pit
SLEEPER - Character is lethargic.
HOPER - Character believes anything they are told.
(frozen comment) WINNERS & PRIZES
FLOCK WINNER PRIZES
PARTICIPATING WEED PRIZES
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Ohhhh, my, this result is such a surprise.
[He's going to go eat so much seafood tonight as punishment to the sea and it's stupid dramatics. Anyway, he's irritated to have lost again again again and once more not even receive a coin. So he'll just pack up in annoyance.]
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[Hopefully, he could see that.]
Are you alright after all of that?
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[yawns]
Little bit tired of slippin' on stuff, fallin' into places and knockin' into things, but I'm fine.
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[He'll just notice he seems a little chilly to be around.]
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[Said as if he doesn't really know what he's offering. Edgelord is not generally in a position where he both a) is impaired and b) has anyone willing to assist]
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Well, that was something.
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How was yours?
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[But his vehemence fades out as he continues, and he yawns.]
'Least there's this.
[He picks up his jug of wine, and then tries to duck it under his arm so he can get his bento box too, but blinks when it does not seem to want to come unstuck from his hand.]
...Oi...
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[ unless someone else did only banana peels and snowballs. ]
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[this is clearly the important part]
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[ It apparently Worked ]
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No seaweed candy, huh…wonder if I could make some.
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This does not mean his pants are less bled on does it ]
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Are you okay...? You were clearly the runner for your round.
[How dare they let his cousin??? Even if his cousin probably volunteered...]
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[ His concerns are probably in the wrong direction ]
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[He just frowns at him.]
Really, though, your clothes are the least of my worries right now. But if you are more bothered by that, then I can only assume that means you are doing alright, all things considered.
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[ He offered immediately to go through it. No hesitation at all. ]
He mapped out our board after we picked the traps - bananas and snowballs.
[ And Nothing Else ]
...anyway, it wasn't a major injury. Nothing broke.
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[Not that he wants Cygnus injured, but obviously he would choose his cousin's safety over another's. But he also worries that perhaps he doesn't think himself as worthy of avoiding pain or danger as others, which is not right either.]
I am glad it is not major, though. Sometimes, these games can be incredibly brutal.
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I can make some. How do you feel?
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Really? [ Perks right up - there might be some kind of sweet in the bento but the tier he's looking at...no ] I feel fine, no hivemindin' at all.
[ And his injuries were perfectly healed so!!!
He doesn't seem traumatized or anything ]
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Mm, you do seem like you. And, yeah, I learned how to make candy from someone here, so I was waiting until the gift exchange to make some on my own. I can't imagine it would taste good, though.
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What was it? And who did you give it to?