Abel Nightroad (
manwhofelltoearth) wrote in
sheep_game2024-07-19 04:40 pm
RITUAL 35 - GAME MASTER
WHO: a priest, a demon and you
WHERE: the pasture
WHEN: Day 93
[You may have seen this particular Weed stand in the middle of the pasture and summon a demon to run a ritual before, but today both the Weed and the demon seem distinctly . . . less nice and cozy.
Argent doesn’t, physically, look much different – he hasn’t grown fangs or horns or anything, ha ha! But there’s something about his expression and the way he holds himself right now that makes you think – wow! This sure might be a dangerous individual, actually.]
Let’s have another game, shall we, flocks? This one’s a little more…involved.
Don’t take it as personal, of course, but! Well, in the end, we Weeds are supposed to be making trouble for you all ☆
[and before you can respond, you find yourself snatched away with your flock, to somewhere else.]
rooms (r1 + r2) | punishment (r3) | r3 turn-in | winners/prizes
WHERE: the pasture
WHEN: Day 93
[You may have seen this particular Weed stand in the middle of the pasture and summon a demon to run a ritual before, but today both the Weed and the demon seem distinctly . . . less nice and cozy.
Argent doesn’t, physically, look much different – he hasn’t grown fangs or horns or anything, ha ha! But there’s something about his expression and the way he holds himself right now that makes you think – wow! This sure might be a dangerous individual, actually.]
Let’s have another game, shall we, flocks? This one’s a little more…involved.
Don’t take it as personal, of course, but! Well, in the end, we Weeds are supposed to be making trouble for you all ☆
[and before you can respond, you find yourself snatched away with your flock, to somewhere else.]
rooms (r1 + r2) | punishment (r3) | r3 turn-in | winners/prizes

[WINNERS]
You all really are a fascinating lot ☆ Thanks for the ritual! I learned a lot about all of you~.
You may have figured it out already from the card distribution, but of course Clover was your numerical winner, with a solid 40 points of focus and luck!
And for their commitment, enthusiasm and creativity around the tasks they were given, Daffodil, Rose and Lily are our other three winners!
Let’s play again sometime, hmm? ☆
[and the closet and demon – and all the props they provided – vanish with a loud POP! leaving a small pile of objects behind.]
[PRIZES]
Clover: A single plain green beanie. Allows each team member who attended the game a one-time two-hour transformation into an animal/AC critter of choice when worn. Fantasy animals allowed, but no fantasy powers or anything that exceeds the pasture’s size limitations for PCs. (ONE USE PER ATTENDING CLOVER; ONLY ONE CLOVER CAN USE IT AT A TIME)
Daffodil: A single knotted yellow silk cloth that, when unknotted, turns into a cloth golem that lasts 24 hours and obeys commands of any team member who attended the game. It cannot attack or speak but can be asked to do tasks like fetching and carrying, cleaning, serving food, etc. Once the 24 hours are up, it becomes an inert, ordinary cloth toy. (ONE USE ONLY)
Rose: Four pure silver coins that grant each attending member one clothing or reasonably-sized cloth item, with one small lasting enchantment of choice. This can be silly or practical, like ‘a cape that billows dramatically at all times even without wind’ or ‘pants that are inexplicably indestructible’ or ‘a blanket that is The Softest In The Universe,’ but cannot be a combat application like ‘a hat that senses enemies’ or ‘a cloak that burns an enemy when they try to touch you.’ Once you have wished for your item, you can keep the coin but it’s ordinary metal.
Lily: A cat-sized 3D tiger made of black and orange ribbons folded and knotted together. Any team member who attended the game may activate it by throwing it down on the ground, which will make it come to life. It is friendly towards the activating team/their priest but otherwise behaves like a real tiger (including attacking threats, chasing people off its territory, etc.) It can’t do much physically because it’s cloth, but everyone except the activating team will magically perceive it as a real, full-sized tiger and think they are being menaced by one. Once 24 hours are up, it loses its magic and falls apart into its component ribbons. (ONE USE ONLY)
Weeds each get memory coins, and their choice of one of the magic items listed above.
Bluebell and Lily, for taking the risk and using high-cost optional cards, get one cloth bandage per team, printed with their flock flower. This can be used to stanch and heal a single injury of any severity, barring something Ash or another gamerunner deems unhealable. (ONE USE ONLY)
Bluebell, Thistle and Peony receive a silk infinity knot (one per team) that emits intense light in their flock colour, bright enough to read by. It does not dim or fade, but can be easily hidden by keeping the item in a pocket or cloth bag.]
Re: [PRIZES]
Damn.
Re: [PRIZES]
Now you could take a vacation.
Re: [PRIZES]
Like...
...sleep?
Re: [PRIZES]
At least he has a picture of his cousin.]
Re: [PRIZES]
Re: [WINNERS]